A multi-fx unit, typically, tries to simulate the different components of an analog signal chain that connects a guitar to its final stage: the P.A system. One particular thing that is common among a lot of new multi-fx users, particularly those who are dissatisfied with their units, is poor understanding of the functionality of the individual components and the relative order in which they are to be placed. I will only discuss standard practices. These are not strict rules, and there are plenty of guitarists who have managed to achieve tonal-nirvana without strictly following these practices.
The interesting thing to note here is that most multi-fx units (in fact all that I know of), are designed to simulate everything in a standard signal chain, excluding of course the guitarist, the guitar and the PA system. In this article, I am going to describe the individual components in a guitar signal chain and their functions, and the different stages of the signal chain.
Stages in the signal chain:
The guitar signal chain has an amplifier, manufactured by big names like Marshall and Mesa Boogie. An amplifier’s job is very intuitive; an amplifier amplifies.
The amplifier is arguably the most important component in the chain, and its position in the chain, with respect to other components in the chain, is vital.
Anything that is connected between the guitar and the amplifier is in the pre-amp stage. Typical preamp effects for a guitar are Wah, Volume, Distortion, Compression and a Noise Gate.
Anything that is connected to the output of the amplifier is in the post-amp stage. Typical post amp effects are delay, chorus and reverb.
There are plenty of guitarists who like chorus at the preamp stage and as many who like it in the post amp stage. However, some effects have a more fixed place. For eg. What would be the point of sticking a distortion/boost pedal after the amp?
So how does one know what goes in front of an amp, and what comes after? Well, it depends on what you want. Let us take the example of the delay effect which is ideally placed post-amp. So what does delay do? It simply clones the signal and mixes it with the original signal with a time lag. The effect of placing the delay pedal, in the pre-amp stage is significantly different from placing it post amp. Normally, one should be able to hear the difference and use his/her ears to make a judgment. For those who are more technically inclined, refer to this diagram.
Components in the signal chain:Pre-amp :
Noise gate: The noise gate is usually the first component in the chain. Place it somewhere else only if you know what you are doing.
All signals have some noise, and the signal from a guitar is no different. A Noise gate is used to reduce this nuisance. A noise gate normally has a threshold, above which it is open (and below which it is closed). Thus, part of the signal that is above the threshold passes through the gate, and that which is below the threshold level is not allowed to pass through. The important thing to note here is that a noise gate does not remove noise; i.e. below the threshold, when the gate is closed, it doesn’t allow anything to pass through, indiscriminating between the desired signal and the unwanted noise.
Thus, if the threshold is too high, you would lose desired nuances which are at a lower volume than the rest of the signal. If you go higher, you might lose the actual signal itself.
You set it too low, and noise passes through.
The human skill is in setting the threshold at the optimum level.
Some noise gates have additional parameters that offer more control:
Range/Attenuation: This denotes how far the gate will close. A higher setting will fully close the gate, not letting any sound to pass through below the threshold. A lower setting will allow some sound below the threshold to pass through.
Attack: This lets you control how fast the gate closes when the sound falls below the threshold. A lower (faster) setting immediately closes the gate, once the signal is below a certain level. However, a very fast setting can introduce artifacts in the form of clicks and pops. A higher (slower) setting, gradually closes the gate (much like a fade-out).
Release: This is the opposite of attack. The ‘release’ parameter gives the user the control of how soon the gate re-opens, once it is closed.
Some gates have an additional control called hold, which lets the user control the duration for which the gates needs to be open or closed.
Distortion/Boost pedal : A distortion or a boost pedal, before the amp, can do wonders to your tone. Such an effect before the amp enables one to send a louder signal to the amp. The pros of doing this is that you get more sustain, and more distortion without pushing your amp to 10. A distortion pedal normally has a drive knob and a gain knob. Typically, one sets the gain anywhere between 20-70% and drive between 0-50%. The more gain you add, the more distortion you would get out of the amp. Drive does almost the same thing, but in addition colors the tone with the characteristics of the pedal/effect. So if you have a tubescreamer set at 60% gain and 0% drive in front of a JCM 800, your tone will sound like a JCM800 that has been pushed really hard. If you have gain at 40% and drive at 20%, your tone will sound like a JCM800 that has been pushed really hard, but will have some characteristics of the tubescreamer as well.
A lot of multifx boxes have digital models of popular pedals. However, some fx pedals don’t offer pre-amp distortion models and often have a single control called pre-amp gain. The cheapest multifx boxes have inbuilt preamp gain in the amp models themselves offering the guitarist little control.
The amp : The guitar signal, which has been through the pre-amp components runs into the amp. Amp settings: There isn’t a lot of explanation to be done here. There are just 3 rules.
(1) Gain: Less is more. Don’t push it up like a maniac.
(2) Mids: You can never have enough mids. The more the mids the better.
(3) Bass, Treb and Presence: Again, less is more. Only have as much as you need.
Cabinets: Choose the cabinet model as you please. If in doubt, use the cabinets that your favorite guitarists use. 4 X 12 is the most common size.
Microphone: Not all multifx boxes offer mic models. In real life, the sound that comes out of a cabinet is always captured through a microphone. Normally choose a dynamic mic like the SM57 (which is almost the standard), and works really well for almost all forms of music and works especially well for metal. If you want more shimmery stuff, you would want to use a condenser.
*For the technically inclined; A cabinet/speaker convolves something similar to a multiband dynamic compressor to the signal that is played through it. This makes the guitar sound a lot more musical. Try playing your guitar through an multi-fx unit with the cabinet simulation switched off and you should be able to hear the difference.
Post-amp :
Delay : Refer to the section above. Delay simply clones the signal and mixes it with the original signal with a time lag. Delays have a time control, which lets the user control the time lag; i.e. once the original signal is played, how long should the pedal wait before playing the cloned signal. Another important control is often called ‘mix’. This controls how loud the cloned signal is when compared to the original signal. Some delay pedals let the user control some other parameters including the equalization on the cloned signal.
Effects that can be placed Pre or Post-amp :
Wah: Wah in technical terms is a spectral glide. Of course, as a guitarist, one doesn’t need to know that. However, it is one of those cool concepts that you might want to check out. Wah settings vary from guitarist to guitarist and completely depend on the playing and accentuation styles of the guitarist. Where to place the wah is controversial as a lot of people like adding the wah in the post-amp stage. There are two distinct camps, and one needs to figure out their preferences, himself/herself.
Compression: Compression plays with the dynamic range of the signal; i.e. the difference between the loudest and the softest parts of the signal. One can use a compressor to decrease (or increase in the case of an expansion) reduce this dynamic range. Thus, once a signal is compressed, the softer parts appear as loud as the loudest part of the signal.
Compressors can be used in the pre-amp stage, or post amp. There is a sonic difference between both the cases because in the first case the amplifier sees a compressed input.
A compressor has a threshold control. What it does is that when the signal breaches this threshold, it reduces the level of the signal; reducing the entire dynamic range. Typical controls on a compressor are:
(1) Threshold: level above which signal is to be reduced.
(2) Attack: once the threshold is breached, how long should the compressor wait before reducing the signal level.
(3) Ratio: The amount by which the signal is to be reduced once it crosses the threshold.
(4) Release: Once the signal is reduced, how long should the compressor take to come back to it’s original level.
Say a compressor is used with the following settings: Threshold: -26db, Attack: 30ms, Release: 150ms, Ratio: 4:1
A signal reaches –20db; i.e. 6db above threshold. The compressor will wait for the Attack time to get over, before acting; i.e. 30ms. After 30ms, the compressor will reduce the additional 6db by a ratio of 4:1. Thus, it will reduce 6db to 1.5 db. So the compressed signal now is at a level of –21.5 db. Once the compressor does this, it waits for the release time (150 ms) before it activates itself again. After 150 ms, it waits for another peak in the signal to cross the threshold. Please note that when below the threshold, the signal is not affected by the compressor at all.
EQ : One uses EQ to cut/boost particular frequencies. It is always advisable to cut, as opposed to boost (boosting often results in phase anomalies).
Some important guitar frequencies ranges are:
When playing live, referring to something called the Fletcher-Munson effect is essential. The human ear perceives different frequencies differently at different volume levels. At live-gig levels, humans perceive bass and treble more prominently than mids. Thus, before playing live, one should cut bass and treble and boost mids.
I normally prefer a post-amp EQ because of the way an amplifier works. When an amplifier boosts a certain frequency, it also effects other frequencies. So, if 100 Hz is notched out at the pre-amp stage, the amp will have less to work with. Also, an amp can introduce the very same frequencies that I had cut earlier with the EQ. So, for more control I prefer the EQ to be post-amp.
Please note that this is just how I like to work, and not a strict rule. For instance, to change the sound of guitar pickups, one would want to use pre-amp EQ.
And finally, what to do and what NOT to do:
Do’s:
(1) Have more mids
(2) Keep your cabinet on
(3) Try to understand when you would want a particular effect on
(4) Do not forget Fletcher-Munson
Don’ts
(1) Never scoop out mids, keeping bass and treble high, unless you want to be inaudible.
(2) Never have too many effects like chorus/flange on, without knowing what they do.
(3) Avoid lots of delay.
(4) Never turn off the cabinet simulation, unless you are using an external cabinet.
So, that is it. Have a good time setting 'that' tone.
